NBA The Run Beta 2 Feedback and Changes
Brutalsim breaks down Play by Play's beta 2 letter: all-platform next test, server fixes, shove nerfs, shooting/rebound tuning, and why KO Solos saved his experience.
Beta 2 on all platforms
Next playtest opens PC, PS5, and Xbox after PC-only beta 1. Devs acknowledge server crashes/lag from cloud server experiment and chaos-solo scale test — fixes incoming before June 9 launch.
Why KO Solos mattered
Brutalsim says random squads refused to pass; controlling all three in KO Solos was his lifeline without a fixed team.
Gameplay tuning list
Shove effectiveness down another 3%, higher stamina cost, worse odds on passes/in-air shoves. Shot formulas rebalance weak vs strong characters; zone point rewards trimmed.
Rebound height boost, assist magnetism, easier blocks when guarding, harder contested shots, punitive moving shots, slightly easier intercepts on long passes — hopes they don't overdo lane spam.
Edited from Brutalsim Da Guru's video narration. Wording follows the original subtitles.